![]() Online games are about community, and they where the only people at that time with any real experience in building such communities. This, I believe, is on of the main reasons Ultima Online worked. Kirk "Runesabre" Black The main thing I remember is that Richard Garriott brought in some people who where from MOO/MUD community, and they became the core of the UO team. One of the most memorable and touching experiences I had while working on UO was the time a wheelchair-bound player wrote to us to say that of all the things he liked about it, the best was that he could run again. For UO specifically, this was for about six months. I was involved in the early development of all projects. I worked at Origin from Jan 1991 to June 1997 - I believe it was 1997. ![]() Jeff "Witch Doctor" Wilson Current company: Funcom Current project: Age of Conan - Hyborian Adventures Current position: All-around coder, mostly server development UO background: Programmer, Director of the library and tools group.
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